Alec Tryan
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Game Design Portfolio

Infiltrain - Systems and Technical Designer - Unity and C#

  • 3D first-person shooter, heist game
  • Designed and tuned a variety of weapons with primary and alternate fire methods to engage players
  • Created and balanced a unique health and loot system to encourage interesting decision-making
  • Balanced enemies and weapons to create a difficult, fast-paced gameplay feel​
  • Designed and implemented physics-based combat system to maximize player freedom
  • Being made over 4 months with 8 other developers
Play Here

C.A.R.D.ware - Lead Designer and Technical Artist - Unity and C#

  • 3D card-based, stealth game
  • Designed and implemented a fog of war system to support stealth gameplay
  • Built a system of effect keywords to design card features rapidly
  • Created 30 cards to encourage a variety of playstyles
  • Designed and implemented UI tooltips to improve player onboarding
  • Made over 6 months with 7 other developers​
  • Expected Steam release date: Summer 2022
Play Here

Handle It Lightly - Systems Designer and Programmer - Unity and C#

  • 2D puzzle-platformer game
  • Designed the reflective mirror and light puzzle mechanics
  • Programmed the movement, health, door, obstacle, and level transition mechanics
  • Made over 6 weeks with 5 other developers
  • Won the Most Fun Game award out of 8 student games from alumni of the Michigan State University Game Development Minor
  • ​Featured in the Michigan State University GameDev Showcase Fall 2020​
Play Here

Remedy - Narrative Designer and Programmer - Unity and C#

  • 2D narrative-driven, platformer game
  • Designed, wrote, and programmed the narrative choices and branching
  • Consulted with a children's health professional to seek advice and feedback on dialogue
  • Contributed to the programming and design of the movement, health, and obstacle mechanics
  • Made over 6 weeks with 4 other developers
  • Won the Most Innovative/Technical Game Award out of 9 student games from alumni of the Michigan State University Game Development Minor
  • Featured in the Michigan State University GameDev Showcase Fall 2020​
Play Here

Portal2D - Level and Systems Designer and Programmer - Unity and C#

  • ​2D puzzle platformer game
  • Programmed the movement, grab, pressure plate, and wall mechanics
  • Designed 3 levels and the portal, grab, and pressure plate mechanics
  • Made over 3 weeks with 1 other developer
Play Here

Video Essays on Game Design - Writer and Editor - Microsoft Word and Camtasia

  • A collection of video essays analyzing various game design principles such as game feel and balancing
  • Range from 5 - 20 minutes in length
Watch Here
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